Playtest Buddy

We’ve got your back with this portable card deck of awesome testing questions.

I made this because:

For many of us, our intuition is to ask what we’re trying to find out — for instance, “is it fun?” or “do you like it?”. But your test goal is not the same as your test question. (I learnt this from UX researcher Erika Hall) Why? There are a few reasons. One being your playtester can try to please you rather than tell you how they really feel. Another is that terms are interpreted differently. What is ‘fun’ for them is different to you. Another is that our brains don’t always neatly categorise an experience in the same way. Would they call what they just felt, fun? But there are ways to get around this. For instance, you can ask,“How much time did you feel like you were playing for?” instead. Why? Because if they’re enjoying themselves time goes quickly. If they were confused or frustrated, it will feel longer.

Status quo culture encourages certain attitudes and assumptions about works-in-progress, giving and receiving feedback, designs, and designers. The biggest assumption is that truthful feedback is painful. Nope. Design is pretty cool and life changes. You can design your testing sessions so they’re both insightful and joyful. Insights that make you excited to keep developing are a true signal. We get to this by considering the actual design context:

I’ve experienced all these epiphanies and problems. Over the past couple of decades of testing digital and tabletop games, VR, installations, ARGs, live events, literature, films, and plays, I’ve learned awesome questions to ask. Questions that give me great insights, intervene in some of the bias bullshit, and get me excitedly back to creating. I learnt the questions from fellow creatives, research studies, and I’ve developed my own. I’ve taught them to creatives at universities, gave a talk at TGDA’s DEVCON last year (the insights of which have been used at an education institution), and just submitted a book chapter on the subject. I’ve converted this learning into a handy deck to have at hand, and put them in a tin to make sure the cards can live in my bag.

Coming soon!